0){ db_query("DELETE FROM items WHERE name='".stripslashes($item[name])."' AND class='Möbel' AND owner=$item[owner]"); output("Du hast `q$item[name]`Q schon im Haus. Kurzerhand fliegt `q$item[name]`Q raus und wird duch das neuere Stück ersetzt."); }else{ output("`QDu suchst für `q$item[name]`Q einen Ehrenplatz in deinem Haus, an dem `q$item[name]`Q von jetzt an den Staub fangen wird."); } db_query("UPDATE items SET class='Möbel',gold=1,gems=0,value1=".$session[user][house]." WHERE id=$_GET[id]"); }else if ($_GET['op']=="throw"){ output("`QDu wirfst `q$item[name]`Q einem hungrigen Strassenköter vor die Füsse, der `q$item[name]`Q sofort in sein Versteck schleppt.`nWas will ein Hund damit anfangen?"); db_query("DELETE FROM items WHERE id=$_GET[id]"); }else{ output("`QDu drehst `q$item[name] `Qin deiner Hand. Dabei vergisst du, was du eigentlich damit machen wolltest."); } addnav("Zurück zum Inventar","prefs.php?op=inventory&back=$_GET[back]"); if (isset($_GET['back'])) addnav("Fertig",$_GET['back']); page_footer(); /* Something about available item classes so far: * * *Beute * - class: Beute * - name: item name * - description: description * - gold and/or gems >0 * - rest unused (keep 0 or empty) * - generated automatically from Beute.Prot * * *Beute.Prot * - class: Beute.Prot * - name: item name * - description: description * - owner: =0 * - gold/gems: >0 to enable selling * - rest unused (keep 0 or empty) * - hidden from players and generated by admin * * *Fluch * - class: Fluch * - name: item name (appears in inventory only) * - description: description * - owner: >0 * - hvalue: how many days this curse lasts (0 for unlimited) * - gold/gems: >0 (price for cursing and healing) * - buff: buff * - rest unused (keep 0 or empty) * - generated automatically from Fluch.Prot * * *Fluch.Prot * - class: Fluch.Prot * - name: item name * - description: description * - owner: =0 * - hvalue: how many days this curse lasts (0 for unlimited) * - gold/gems: >0 (price for cursing and healing) * - buff: buff * - rest unused (keep 0 or empty) * - hidden from players and generated by admin * * *Geschenk * - class: Geschenk * - name: item name * - description: description * - owner: >0 * - hvalue: how many days this gift lasts (0 for unlimited) * - gold/gems: >0 to enable selling * - buff: buff * - rest unused (keep 0 or empty) * - generated automatically * * *Möbel * - class: Möbel * - name: itemname * - description: description * - owner: >0 * - gold/gems: >0 to enable selling * - rest unused (keep 0 or empty) * - generated automatically from Möbel.Prot * * *Möbel.Prot * - class: Möbel.Prot * - name: item name * - description: description * - owner: =0 * - gold/gems: >0 to enable selling * - rest unused (keep 0 or empty) * - hidden from players and generated by admin * * *Rüstung * - class: Rüstung * - name: armor name * - description: description * - owner: >0 * - value1: armordefence * - gold: >0 (armorvalue) * - gems: =0 * - rest unused (keep 0 or empty) * - generated automatically * * *Schlüssel * - class: Schlüssel * - name: item name * - description: description * - owner: >=0 * - value1: house number (>0) * - value2: key number (>0) * - hvalue: key used for house (>=0) * - gold/gems: =0 * - rest unused (keep 0 or empty) * - generated automatically * * *Schmuck * - class: Schmuck * - name: item name * - description: description * - owner: >0 * - gold/gems: >0 * - rest unused (keep 0 or empty) * - generated automatically * * *Waffe * - class: Waffe * - name: weapon name * - description: description * - owner: >0 * - value1: weapondamage * - gold: >0 (weaponvalue) * - gems: =0 * - rest unused (keep 0 or empty) * - generated automatically * * *Zaub.Prot * - class: Zaub.Prot * - name: item name * - description: description * - owner: =0 * - value1: how often it can be used (>0) * - value2: how often it can be used on each day (must be =value1 by default) * - hvalue: how many days this spell lasts (0 for unlimited) * - gold/gems: >0 to enable selling * - buff: buff * - rest unused (keep 0 or empty) * - generated by Admin * * *Zauber * - class: Zauber * - name: itemname (appears in inventory only) * - description: description * - owner: >0 * - value1: how often it can be used (>0) * - value2: how often it can be used on each day (must be =value1 by default) * - hvalue: how many days this spell lasts (0 for unlimited) * - gold/gems: >0 to enable selling * - buff: buff * - rest unused (keep 0 or empty) * - generated automatically from Zaub.Prot * */ ?>